Why do I Love Directing?

It’s the people, both real and imagined.

I love the actors. I love actors. I am an actor, I lived and breathed it for a time, and it hasn’t gone away. But after a while I became disillusioned with acting. Directing changed that. It made me realize what bright, mad, wonderful humans actors can be (and volatile, maddening creatures as well, but it’s all part of the fun).

I love the crew. I love the creativity and talent and perspective and power that a team of real creatives brings into the world. They make a process more than a process. I love seeing the connections made between people on those teams, as one idea bounces off another.

I love producers. When they’re good, my god, they’re good, they do things and make things happen in a way that I admire in the same the way I admire, I don’t know, superheroes.

I love the audience, I love the fact that they’re smart, emotional, and have high expectations. And when they’re engaged, I can feel that this is the completion of the work. When it works, it’s like we’ve built an invisible bridge from our hearts to hundreds, thousands, even millions of hearts in the human audience.

So I must tend to my own heart, that something worthwhile can cross that bridge.

And why do I so often want to sit in the middle of all these, as opposed to take some other role?

Maybe I’m just a glutton for both love and punishment, because as much as I love all these people, each of them have, through choice, or mistake, or the high demands of their own excellence, ripped me to shreds. And that’s just the good times.

So WHY?

I think it’s also because I love the stories, and the characters. And when I know I can see them, really see them, then other people will too, and it becomes a sensation, a momentum, a crazy interplay of the fictional and the real, that culminates in that bridge.

I think it’s because I love building bridges.

How Many Moves Does an Actor Have?

There’s a million things that a character can want, in a writing sense, or a psychological sense.

But much of the work of directing or writing or acting isn’t actually working on the subconscious wants. Once you’ve got those worked out (or, in a director’s case, a script that presumably has those built in), you’ve got to physically realize the scene itself.

Then I think there’s a limited number of things in terms of a physical want. Maybe this doesn’t work for every scene, but I think it might be a useful lens through which to see every scene.

Let’s keep the traditional maxim – there’s only two directions in a scene: toward and away. (I’ve had the privilege to learn this a few times over from my professor and early mentor at USC, Barnet Kellman, who teaches a masterful class on working with actors, rehearsing, and blocking – this next bit is something of an expansion on things I’ve learned from him).

The physics of the wants then probably break down into these:

A thing you want to hold or get rid of

A place you want to get to or escape from

A person you want to be close to or far from

Maybe we could define it as simply as this: the physical want of any given moment in a scene may be defined as the person, place or thing a character wants to move towards or away from. (Maybe there’s an action of “maintain the current distance” as well)

I had another two basic actions that I initially thought might count as fundamental on this level:

A thing or person you want to destroy

A thing or person you want to create, heal, or repair

And I thought that they may count as fundamental. But now I don’t think so. It’s hard to call the physics of repairing a car, wielding a hammer, or fixing a computer a basic action – they’re typically obstacles overcome in service of the initial three. R2-D2 messes with the computer in order to open the door so the characters can move away from the soldiers and towards the ship.

But there are scenes in which the primary action of the character is somehow poured into making something — scenes of Michaelangelo painting a masterpiece or Hunter S. Thompson furiously writing…but are these scenes? Or do scenes just involve them somehow, and the primary drama of the scene still boils down to that simple dance of towards and away? A painting scene is hard to interpret as drama. But if Michaelangelo is painting the Sistine Chapel, and drops his paintbrush to the floor far below, and has to climb down a rickety ladder to get there, a ladder that, unbeknownst to him, is slipping against the floor, maybe that’s physical drama.

Is there more to human drama than this? Sure, on an abstract, psychological, dialogue level. But when you turn the sound off on the tv, the fundamentals of the scene still play out in a grammar that boils down to something like this.

ITERATE or…What is Up With Storyboards Anyway?

When I was rehearsing a show with Synetic Theater, we’d often stumble upon a novel idea or concept – usually a potential solution to a problem we were having with the story. Because theater is a risky act, even in rehearsal, we’d often start chatting about an idea for a while. Eventually someone, usually Paata, would throw up their hands and say “let’s just do it!” and we’d try it out and usually the answer of whether it was valuable or not would be made apparent.

A few minutes in rehearsal to show off a simple idea can save lots of discussion time.

As the technical demands grow, this kind of showcasing becomes more costly. Films are full of technical demands, and most of them are quite expensive – so often the idea is “whatever lets us do it more cheaply in advance will better guarantee the product.” The many forms of director’s preparation are all lumped into this “pre-making” concept, from script analysis, to rehearsals, to pre-viz and storyboards and shot lists and pre-shoots and overheads…and more. Some people hate some of these things and love others, and for some it’s vice versa.

I think what we’re often chasing, as directors, are ways to iterate our way in to the story. A script is an iteration of a story, and shot list is an iteration of the points of view of the story. A set of storyboards is also an iteration, though often it’s interpreted as though it is a blueprint, rather than an iteration of the story with some of the crucial parts missing (like, say, sounds and actors and motion).

Iterations, even those with flaws, allow us to step back and see not “what we’re working with” but something like what we’ll be working with when it comes time to shoot (or edit, or write…).

And when something is working, you can sometimes see it in these “pre-iterations.” They’re not the thing itself but versions that you can quickly re-do.

So I try to get better at pre-iterating, and seeing the opportunities and pitfalls of a production within those iterations, but also trying to remember this:

The map is not the territory.

The script is not the play. The play is the play.

The screenplay is not the movie. The storyboard is not the movie.

The rehearsal is not the movie. The dailies are not the movie.

The movie is the movie.

The Problem of Talent

Talent is wonderful. Some people find easy and enjoyable things that others find difficult and scary. At an early age, I found that a few things that other people thought were hard, I found easy.

But there’s limits to (most) talent. There comes a point where raw talent will not take you further, whether it’s in athletics, acting, singing, directing, mathematics…anything.

Education and practice must step in. The more talented get further more easily, and perhaps can enjoy training more readily, because there’s an inherent joy in doing something you’re good at.

But therein lies the danger of talent. At a certain point, something stops coming easily. The enjoyable part is over, and the work must begin.

For me, and for many of the talented, I suspect, it meant that when the going got tough, I thought to myself “ah, that might be the limit.”

For those with less initial talent, but more determination, however, hitting the wall is a familiar feeling. They know that if you keep leaning on the wall, keep pushing, it starts to break. Tenacity is the first order of business.

For those who have never met the wall…they can be stymied, and decide it is impenetrable.

Talent does not guarantee tenacity – even as the fullest realization of talent REQUIRES tenacity.

Stanley Kubrick on Actors in Studios vs. On Locations

I’ve been reading The Stanley Kubrick Archives, and stumbled upon this little gem from Stanley Kubrick’s Director’s Notes on Spartacus:

“For a psychological story, where the characters and their inner emotions and feelings are the key thing, I think that a studio is the best place. Working on a set provides the actor with much better concentration and ability to use his full resources.” (Dec. 4, 1960)

This is also why I don’t think that motion capture work and VFX-heavy shooting in the studio is as difficult for actors as people may think. Actors do the majority of their training with only the essential pieces of the whole reality around them. A fully artificial environment is sometimes less stimulating and distracting than a real-world location. Yes, replicating a full reality for an actor can help them “act” less, but if that full reality is accompanied by a thousand distractions…you’re not getting the advantage you think.

Again Kubrick: “When Spartacus was being made, I discussed this point with Olivier and Ustinov and they both said that they felt that their powers were just drifting off into space when they were working out of doors. Their minds weren’t sharp and their concentration seemed to evaporate. They preferred that kind of focusing-in that happens in a studio with the lights pointing at them and the sets around them.”

For me there’s a similar sense of imaginative concentration available in two more places: the theater, and the wilderness. Isolated wilderness is very different from shooting on a city block with passers-by and bystanders. It replicates the sense of freedom of being a kid playing in the woods, where I have memories of being utterly free and creative.

It still comes down to the ability to dance and shout and wiggle around by myself, or with my favorite collaborators. And sometimes we have to generate that sense of freedom in front of other people. Lord knows, live theater demands it, but that’s a different phase of the creation.

Isolation, focus, contained joy and struggle and experimentation. It’s a theme of creativity that I keep seeing repeated in the work of the people I most admire. Bon Iver came out with a new album on August 30. Faith and Hey, Ma are two of the most uplifting, exciting things I’ve ever heard from Juston Vernon – he seems to have tapped into something new with his collaborators.

I can’t say I was surprised when I read this from Vernon, referring to their time recording i,i at the Sonic Ranch in Texas:

“It allowed us to feel confident and comfortable, to be completely free of distraction. I don’t think I left the property in six weeks. And in many ways the story of the album is the story of those six weeks rather than the almost six years of some of the songs.”

What Makes Interesting Acting?

Spending serious time away from acting has been something of a boon. I’ve come to realize how, when I was concerned primarily with my identity as an actor, I was caught up in issues of self-respect and a lot of feelings of inadequacy, both in relation to being a performer and even more so in relation to living in the so called “real world.”

I have gained a lot of new respect for actors ever since I stopped being one (impossible, but I hope you know what I mean), in part because it wasn’t until I let that go that I was able to get a real perspective on the actor’s contribution without it getting caught up in my own ego. And thereby I’ve been able to start differentiating between performance and acting.

It’s one thing to perform a monologue, it’s another thing to act it. I know, semantics, but for the sake of argument, let’s say that the purest acting is bereft of all performative elements except those necessitated by the medium (film, television, theater, particularities of sub-media).

I think what makes interesting acting turns out to be the same thing that makes interesting people. And most of that has to do with being interested. Aka, invested in the reality of the situation. Uta Hagen and a million others have said it better than me in terms of acting, but I just think of the example of a cat. What’s more interesting to watch, a person trying very hard to show you something you may or may not care about, or a cat that is intently stalking its prey? One thing is trying to pull interest out of you, the other is purely existing in the world.

What’s more compelling – watching someone recite Hamlet beautifully, or watching a son struggle over the death of his father?

I know, it’s obvious. But it wasn’t obvious to me – I came to acting so young that I conflated performance and acting into the same boat, deeply in my gut. It’s taken a long time for me to really understand what lies beyond showmanship.