Did Theater Prepare Me for Filmmaking?

These are incomplete lists.

Theater gave me…

-Familiarity with actors and acting.

-Understanding what a scene is.

-Comfort with collaboration.

-Comfort with chaos.

-Flexibility – Willingness to see what is actually THERE and let that inform the process, as opposed to insisting ONLY on the original vision.

-Focus – the experience of drilling down in rehearsal and tech is an excellent preparation for the kind of single-mindedness necessary in all aspects of filmmaking.

-Resourcefulness: what stuff you have isn’t as important as what you’re able to put in the audience’s mind.

-Diplomacy and Management – you must work with many extremely talented constituencies who take pride in their work. Some more sensitive than others. You MUST be a leader. You MUST be aware of when to push and when to pull and when to let people alone to be brilliant. You WON’T always get it right. Theater and film demand this equally.

Theater did NOT prepare me for…

-The uncertainties of producing: how do you plan a film when your locations aren’t locked? You plan it, and also work on the locations. This is one of the biggest differences – a lot of the elements that are fixed in theater (the space you’re performing in…) are variables in film that must be dealt with. All location shooting involves the coordinating of an invading army, and the diplomacy of experienced ambassadors. Not even touring quite prepares you for this kind of work.

-Thoroughly understanding the 2-dimensional nature of film. Watch more movies, on a big screen. Obsess over them. Watch more. In theater the medium is humans and spaces. We need light to shape and understand the medium. So too with sound. In film the medium is light itself, and sound itself. 

-A documentary approach: removing as many performative aspects as possible from a scene and finding ways for us to experience life rather than watch a performance. Admittedly, theater demands some of this too, but I had not yet aimed at it with much energy.

-Controlling the audience’s point of view with the camera.

How Horror Taught Me What My Job Is

I directed a horror film recently. The story itself had some bits of humor and absurdity, but ultimately it was an exercise in delivering the genre.

It was revelatory. And I mean that in the “oh shit it’s so obvious but I’ve always ignored it” kind of way. It screened in my class and people vocally reacted to moments in the film in a way nothing I’ve ever directed has produced. It actually achieved its objective.

Horror is about creating a feeling in the audience, it’s about cueing up primal emotions and fears, building a rollercoaster ride of tension and release. The audience comes to the theater expecting a rollercoaster. And if you don’t deliver, it’s pretty obvious. It demands that you use every tool available to you in order to produce those waves of emotions. And they’re obvious, primal sensations that boil down to a couple basic primal scenarios deep in our lizard brains: the fear of being hunted by something we can’t quite see, sometimes disgust (evolutionary fear of infection/pathogens), panic or terror at the loss of our own faculties, relief, even laughter, at momentary safety, and the emotion of horror itself, which I’d categorize as “the feeling of being a wriggling bug under the toe of an incomprehensible giant.”

The audience comes to the theater because they WANT to go through these emotions. Somehow the ups and downs of simulating these emotions is something people pay money to see. Yes, there’s story, and comprehension, you can intellectualize it, but at the end of the day the audience is paying for an emotional experience that it is your job to deliver.

(they aren’t paying for your drone shot, they’re paying for the experience and perspective of flight)

Horror makes the director’s job baldly plain. Produce the desired experience, or fail.

My little film achieved its objective because the genre gave me a comprehensible objective.

And that made genre clear to me. After three years of film school, all it took was directing one horror film to define something that I’ve struggled to define my whole life.

What the hell is genre?

There’s academic explanations galore. But for a DIRECTOR, for a WRITER, for a MAKER, a PRODUCER, there’s only one definition that matters.

A genre is a package of expectations. Yes, there are plenty of conventions in genre, having to do with characters, settings, structures, etc. But what’s important, to directors especially, is to consider that the genre is not the story the audience walks in expecting to SEE. It is the kind of emotional experience that an audience walks in expecting to HAVE.

And brilliant directors know this, intuitively. They know that they can stray outside the bounds of conventional expectations, as long as they deliver the kind of emotional experience people are coming to the theater for. A lot of films probably fail because they are fulfilling the SURFACE expectations, but not the deeper experiential expectations.

A lot of films transcend genre, or mix genres, but they almost always still deliver the genre.

Horror and comedy are extremely hard because they demand that you deliver a specific emotional effect. But my question for myself is: what if I could have that same focus of “deliver the emotional experience” on EVERY film, even non-horror, non-comedies?

Oh, right. That’s my actual job, whether I’m directing, producing, writing, editing, fight choreographing…

And it’s the producer and director’s jobs to see this MOST clearly, and guide the process towards that end.

I’m going to keep digging into this – mainly because I suspect there might be something primal to genre, and that we have genres that fall by the wayside, only to be rediscovered.

Editing Software is Not New, it’s Ancient

Odds are you made yourself a cup of coffee this morning.

Go back to that moment. You may have trashed the details of it already, but reconstruct it a bit.

Look closely at the coffee pot, at the mug.

Now step back further, and look at yourself taking the mug from the cupboard. Try to get a full body view. Now watch yourself pour the coffee.

Hm, let’s see where you are emotionally. Try to reconstruct a view of your tired face as you approach the cupboard. Don’t worry, no one else is watching. Now watch your face as you take out the mug, grab the pot, pour the coffee, add cream or sugar. Work out the details of this moment as it happened to you, trying to watch your own face.

Ok go back. Let’s start with your face as you emerge into the kitchen. Now jump out and see that image of your full body reaching for the mug in the cupboard, now look at the pot as your hand grabs it. Look very closely at the coffee as it spills into the cup. Watch the cream swirl. Now try to capture the look on your own face as you take that first, blessed sip.

Programs like Avid, Premiere Pro, or Final Cut are outgrowths of the old physical form of cutting actual film – but the principles they are built upon are analogous to processes that have existed far longer. These programs reveal something about how our minds work upon the images within our head – they externalize something everyone does.

For me, the hardest part of the above exercise is seeing the look on my own face. It’s really hard to envision in an honest fashion. Maybe that’s something I’m looking for when I look at art – “is that what we look like?” And we don’t know until we see it, but when we do we smile, we laugh, we are moved, because we are revealed to ourselves, and in seeing something true, somehow we feel seen.

How Many Moves Does an Actor Have?

There’s a million things that a character can want, in a writing sense, or a psychological sense.

But much of the work of directing or writing or acting isn’t actually working on the subconscious wants. Once you’ve got those worked out (or, in a director’s case, a script that presumably has those built in), you’ve got to physically realize the scene itself.

Then I think there’s a limited number of things in terms of a physical want. Maybe this doesn’t work for every scene, but I think it might be a useful lens through which to see every scene.

Let’s keep the traditional maxim – there’s only two directions in a scene: toward and away. (I’ve had the privilege to learn this a few times over from my professor and early mentor at USC, Barnet Kellman, who teaches a masterful class on working with actors, rehearsing, and blocking – this next bit is something of an expansion on things I’ve learned from him).

The physics of the wants then probably break down into these:

A thing you want to hold or get rid of

A place you want to get to or escape from

A person you want to be close to or far from

Maybe we could define it as simply as this: the physical want of any given moment in a scene may be defined as the person, place or thing a character wants to move towards or away from. (Maybe there’s an action of “maintain the current distance” as well)

I had another two basic actions that I initially thought might count as fundamental on this level:

A thing or person you want to destroy

A thing or person you want to create, heal, or repair

And I thought that they may count as fundamental. But now I don’t think so. It’s hard to call the physics of repairing a car, wielding a hammer, or fixing a computer a basic action – they’re typically obstacles overcome in service of the initial three. R2-D2 messes with the computer in order to open the door so the characters can move away from the soldiers and towards the ship.

But there are scenes in which the primary action of the character is somehow poured into making something — scenes of Michaelangelo painting a masterpiece or Hunter S. Thompson furiously writing…but are these scenes? Or do scenes just involve them somehow, and the primary drama of the scene still boils down to that simple dance of towards and away? A painting scene is hard to interpret as drama. But if Michaelangelo is painting the Sistine Chapel, and drops his paintbrush to the floor far below, and has to climb down a rickety ladder to get there, a ladder that, unbeknownst to him, is slipping against the floor, maybe that’s physical drama.

Is there more to human drama than this? Sure, on an abstract, psychological, dialogue level. But when you turn the sound off on the tv, the fundamentals of the scene still play out in a grammar that boils down to something like this.

How to Make Great Things Fast

Across all the professions I’ve happened to work in, I’ve realized there’s a common phrase all the seasoned professionals have said to me at one time or another.

“Don’t rush.”

Acting, directing, fight choreography, personal training, fundraising, construction, writing…in all of these, at one time or another, one or more old pros have said this to me. “Don’t rush.”

At the same time, across all the jobs I’ve held, I’ve always had times where we had to deliver fast. In fact, a demand for speed is absolutely the norm.

So what gives? Why do all the people who know their stuff say “don’t rush” but at the same time we are constantly demanding speed out of our work?

First of all, yes, there are times when the boss is demanding impossible speed, when the market wants something before it’s ready, when I myself am demanding too much out of my own capacity to deliver. Sometimes somebody has to be told things will have to slow down or else things will fall apart.

But the boss isn’t always wrong. And sometimes great things get done quickly.

So there must be a difference between speed and rushing.

Rushing is blind – it’s focusing on the finish line, it’s cutting corners. It’s heedless – let’s just get something to show that we’ve done something. I’m going to write 5 pages today so I can tell myself I wrote 5 pages. For me, it often comes from a place of needing to validate my identity as an artist, a writer, a mature person, what have you.

Speed is different. Speed requires focus, concentrated energy drilling down on the immediate problem. You can’t rush a screenplay, but a professional knows how to focus in and work on THIS scene, THIS character moment, THIS line, this action beat. And then how to step back and assess it QUICKLY against the mechanisms of the whole story, then dive back into the immediate.

In weightlifting, I’ve encountered a phrase that I think is a key concept, perhaps even worthy of being called a mental model. I first encountered it specifically in Olympic lifting, which is a VERY technical art form, and can result in a lot of bodily pain if done wrong, repeatedly. The phrase is this:

Slow is smooth and smooth is fast.

It doesn’t mean move in slow motion. It means give every overlapping portion of the movement its due – there’s a setup, an initial pull off the ground, a movement of the hips, a pulling from the shoulders, almost pulling yourself DOWN under the bar as it moves up over your head, and a solidifying of the body as you land beneath the bar.

It’s a lot different from “throw this bar over your head 20 times.”

So if you’ve trained each movement, separately, and also how to move from one to the next, a more complete movement emerges. A smooth one.

But this also refers to taking action. When you slow down your mind, you focus on the moment, and then the next moment can follow smoothly, and the next, and the next, and because you’ve smoothed out the motions, the bar travels upwards at unbelievable speeds. Instead of focusing on several movements, you’ve re-integrated them into a single smooth motion.

You can muscle things out, or you can remove the friction. One beats you up. The other doesn’t, and leaves you ready for the NEXT movement.

So when the old timers have said to me “don’t rush” they didn’t necessarily mean “don’t ever move fast.” Rushing, to me, means I’m prioritizing muscle over removing friction.

You can’t rush writing. You can’t rush acting. You can’t rush directing. You can’t rush producing. But it doesn’t mean that you can’t go fast. The key components, then, are knowledge and focus. KNOWING what to focus on, one moment at a time. Knowing HOW to slow down in order to speed up.

Slow is smooth and smooth is fast.

(To be clear – I think this quote originates the Navy SEALS, referring to how to train for operations, and also execute them. I may have gotten it from Jocko Willink, Tim Ferriss, or Dan John – I honestly don’t remember)

“It’s Who You Know” – Really?

Have you ever encountered some new skill, seen someone demonstrate something to a class, and think to yourself “I can do that, but I need to disappear to a place by myself, perfect it, and return so that I can wow everyone with how good I am at it?”

I have. A lot. And the impulses behind that, the things to do to mature beyond those impulses, are the subject of a different post. What I’m interested in here is how this has influenced my strategy.

I’ve spent a lot of time in my life prioritizing skill, developing my own ability. And to some degree, this has gotten some good results.

Let’s call the skill “What.” WHAT must I, myself, do, in order to do something awesome? What must I, like Bruce Wayne, learn in secret in order to emerge as the One who TOTALLY STUNS EVERYONE out of NOWHERE?

I dunno, maybe this perspective is a little…unbalanced?

Yeah.

This was made most obvious to me, as I look back on the way I started out my graduate program at USC. I got to know some wonderful people, and was learning at a rapid, sometimes painful pace. About a year and a half into the program I started to suspect that something was wrong with my approach to school, however. I wasn’t getting selected for things I wanted. I wasn’t even getting asked to help on projects. People would ask how I was doing, but generally I didn’t feel connected to the program, to the people IN it (with a few very special exceptions).

I realized that I’d isolated myself, in a sort of internal, competitive effort to become the best, to get “so good they can’t ignore you” – I, in turn, had myself ignored the possibilities of other people. I’d said no to enough projects in an effort to protect my own skill development, that I’d given people this subconscious message: I don’t have time for you.

But what is it they say about Hollywood? “It’s who you know”

I always thought of that phrase as sort of hollow. Shallow, even. But what if…I have laden the idea of short-term connections with a lot of negative bullshit?

So I started to help out more, to say yes to more people, to see if I could come on board someone else’s project and help move the needle for them.

And lo and behold, film school started getting better, more interesting, more connected. And yeah, I have let some of “my” projects slip to the wayside. But I started to realize that “who” is as important as “what.”

I’m still a lover of solitude, of creative loneliness and sitting by myself to toil something out of nothing. But if I think of the best times in my theater career, they were with great people. And the best results of that career came from the “who” far more than the “what” – and the who ultimately demands the what, demands the skill, demands the selection of great material, because you damn well BRING IT if you’re going to do something worthy of the great people you’re surrounding yourself with.

Do you want to raise your game? Being in the presence of people who demand the best out of me has always seemed to just pull that out of me. I didn’t have to demand it out of myself, I just had to respond to the excellence around me.

And you can be the most skilled and talented [insert job here] in town, but if no one likes working with you, if no one feels a sense of connection to you, how far do you actually think you’ll get?

Knowing What the Work is

…is sometimes the hardest part.

If I only think that writing is putting words on the page, I might not be giving time over to thinking about the basic elements of the story and putting them in order.

If I only think that directing is about figuring out good shots, I might get stuck because I haven’t done the other work of figuring out how humans might operate in this space. Or I may have not done the work of really reading the script and figuring out which humans and in what space in the first place.

In my rush to check off the box of “shot list” or “script” or “schedule” I might be missing all the boxes that come before it.

But it’s hard to sit quietly and stay on the task of something that doesn’t feel like work. I don’t mean reading the script – we were trained in school that reading counts as homework. But stopping the reading, thinking about it, pondering ideas and turning them over in our heads – the ephemeral work of Digesting – it’s hard, it sometimes brings more questions than answers, and most of all we don’t Look Like We’re Doing Something.

And of course, the time comes when the work *is* putting words on the page, *is* placing the shots and making the list. I can indeed waste time in that preparatory phase. That’s the whole idea of phases. You must move between them. You can even cycle through them quickly, with experience.

But when I skip a phase, or short change it, it shows.

“How hard am I working?” isn’t enough.

So: I must know my phases.

Who is Qualified to Write About Directing?

Let’s get a little impostor syndrome out of the way here.

I think directing, like a lot of our art forms in America, is the subject of so much love and hate. Much like actors, who are a joke (waiters) until they are adored (ohmygod the FRIENDS cast is getting back together!!!), directing in America is on a madly swinging pendulum of approval, disdain, adoration and disgust, when it comes to how people seem to look at you.

(how YOU, aspiring director, think people are looking at you)

But if you want to be an artist, that whole thing of “how most people look at you” must cease to matter. Because it’s not about you, it’s about what you make. How you are making.

Am I a Great Director, who has been given the laurels of Director by some grand committee, so now I’m approved to bloviate about Directing?

I highly recommend reading Finite and Infinite Games. It creates a really valuable distinction.

The game of titles is a limited game. The game of doing is unlimited.

I direct. That’s something I’ve done and will continue to do. And I think it’s worth writing about how it’s done well, and how it’s done poorly, and I’ll be wrong sometimes and right sometimes and that’s fine.

I direct. I write. I act. I choreograph fights and design action. I produce.

Whether someone else wishes to bestow the titles along with those actions isn’t up to me. What’s up to me is what to do with my time, my creativity, my effort, my heart.

So I direct. And I think it’s worth my time to write about that experience. I hope it might even be worth someone’s time to read about it.

 

So

Stanley Kubrick on Actors in Studios vs. On Locations

I’ve been reading The Stanley Kubrick Archives, and stumbled upon this little gem from Stanley Kubrick’s Director’s Notes on Spartacus:

“For a psychological story, where the characters and their inner emotions and feelings are the key thing, I think that a studio is the best place. Working on a set provides the actor with much better concentration and ability to use his full resources.” (Dec. 4, 1960)

This is also why I don’t think that motion capture work and VFX-heavy shooting in the studio is as difficult for actors as people may think. Actors do the majority of their training with only the essential pieces of the whole reality around them. A fully artificial environment is sometimes less stimulating and distracting than a real-world location. Yes, replicating a full reality for an actor can help them “act” less, but if that full reality is accompanied by a thousand distractions…you’re not getting the advantage you think.

Again Kubrick: “When Spartacus was being made, I discussed this point with Olivier and Ustinov and they both said that they felt that their powers were just drifting off into space when they were working out of doors. Their minds weren’t sharp and their concentration seemed to evaporate. They preferred that kind of focusing-in that happens in a studio with the lights pointing at them and the sets around them.”

For me there’s a similar sense of imaginative concentration available in two more places: the theater, and the wilderness. Isolated wilderness is very different from shooting on a city block with passers-by and bystanders. It replicates the sense of freedom of being a kid playing in the woods, where I have memories of being utterly free and creative.

It still comes down to the ability to dance and shout and wiggle around by myself, or with my favorite collaborators. And sometimes we have to generate that sense of freedom in front of other people. Lord knows, live theater demands it, but that’s a different phase of the creation.

Isolation, focus, contained joy and struggle and experimentation. It’s a theme of creativity that I keep seeing repeated in the work of the people I most admire. Bon Iver came out with a new album on August 30. Faith and Hey, Ma are two of the most uplifting, exciting things I’ve ever heard from Juston Vernon – he seems to have tapped into something new with his collaborators.

I can’t say I was surprised when I read this from Vernon, referring to their time recording i,i at the Sonic Ranch in Texas:

“It allowed us to feel confident and comfortable, to be completely free of distraction. I don’t think I left the property in six weeks. And in many ways the story of the album is the story of those six weeks rather than the almost six years of some of the songs.”

Directing Story with Light

When it comes to directing, isn’t the shaping of the light just…sort of shading pictures? Or just setting a kind of cool mood that helps the audience get to the real stuff: the performance of the story?

Well, I found out the answer is no. All stories, or almost all, take place in a human world, and our world is defined by light (at least for the majority of us who are fortunate enough to possess the power of vision…and therefore movie-watchers). Day, night, light, dark – light is the ultimate arbiter of information. How light plays over someone’s face, over a room, over an event, fundamentally defines not only our perception of it all, but the behavior of people WITHIN the story.

I ask myself: what do people do in dark places vs. light places?

Why are nightclubs lit low and gymnasiums lit brightly?

Why do shadows frighten us sometimes?

What happens before we recognize someone vs. after? When they step from dark into light?

All of these, and more, define behaviors, which create moments, which are the bricks of story.

When Kubrick was directing Lolita, the scene where Quigley pretends to be the German doctor is lit by a single lightbulb – which really annoyed the cinematographer. But Kubrick insisted. It wasn’t just to create a mood…but because it had to be believable that Humbert did not recognize Quigley. It was a matter of believability: how would Humbert behave in this light?

Light isn’t just about mood – it’s about story.