Did Theater Prepare Me for Filmmaking?

These are incomplete lists.

Theater gave me…

-Familiarity with actors and acting.

-Understanding what a scene is.

-Comfort with collaboration.

-Comfort with chaos.

-Flexibility – Willingness to see what is actually THERE and let that inform the process, as opposed to insisting ONLY on the original vision.

-Focus – the experience of drilling down in rehearsal and tech is an excellent preparation for the kind of single-mindedness necessary in all aspects of filmmaking.

-Resourcefulness: what stuff you have isn’t as important as what you’re able to put in the audience’s mind.

-Diplomacy and Management – you must work with many extremely talented constituencies who take pride in their work. Some more sensitive than others. You MUST be a leader. You MUST be aware of when to push and when to pull and when to let people alone to be brilliant. You WON’T always get it right. Theater and film demand this equally.

Theater did NOT prepare me for…

-The uncertainties of producing: how do you plan a film when your locations aren’t locked? You plan it, and also work on the locations. This is one of the biggest differences – a lot of the elements that are fixed in theater (the space you’re performing in…) are variables in film that must be dealt with. All location shooting involves the coordinating of an invading army, and the diplomacy of experienced ambassadors. Not even touring quite prepares you for this kind of work.

-Thoroughly understanding the 2-dimensional nature of film. Watch more movies, on a big screen. Obsess over them. Watch more. In theater the medium is humans and spaces. We need light to shape and understand the medium. So too with sound. In film the medium is light itself, and sound itself. 

-A documentary approach: removing as many performative aspects as possible from a scene and finding ways for us to experience life rather than watch a performance. Admittedly, theater demands some of this too, but I had not yet aimed at it with much energy.

-Controlling the audience’s point of view with the camera.

How Horror Taught Me What My Job Is

I directed a horror film recently. The story itself had some bits of humor and absurdity, but ultimately it was an exercise in delivering the genre.

It was revelatory. And I mean that in the “oh shit it’s so obvious but I’ve always ignored it” kind of way. It screened in my class and people vocally reacted to moments in the film in a way nothing I’ve ever directed has produced. It actually achieved its objective.

Horror is about creating a feeling in the audience, it’s about cueing up primal emotions and fears, building a rollercoaster ride of tension and release. The audience comes to the theater expecting a rollercoaster. And if you don’t deliver, it’s pretty obvious. It demands that you use every tool available to you in order to produce those waves of emotions. And they’re obvious, primal sensations that boil down to a couple basic primal scenarios deep in our lizard brains: the fear of being hunted by something we can’t quite see, sometimes disgust (evolutionary fear of infection/pathogens), panic or terror at the loss of our own faculties, relief, even laughter, at momentary safety, and the emotion of horror itself, which I’d categorize as “the feeling of being a wriggling bug under the toe of an incomprehensible giant.”

The audience comes to the theater because they WANT to go through these emotions. Somehow the ups and downs of simulating these emotions is something people pay money to see. Yes, there’s story, and comprehension, you can intellectualize it, but at the end of the day the audience is paying for an emotional experience that it is your job to deliver.

(they aren’t paying for your drone shot, they’re paying for the experience and perspective of flight)

Horror makes the director’s job baldly plain. Produce the desired experience, or fail.

My little film achieved its objective because the genre gave me a comprehensible objective.

And that made genre clear to me. After three years of film school, all it took was directing one horror film to define something that I’ve struggled to define my whole life.

What the hell is genre?

There’s academic explanations galore. But for a DIRECTOR, for a WRITER, for a MAKER, a PRODUCER, there’s only one definition that matters.

A genre is a package of expectations. Yes, there are plenty of conventions in genre, having to do with characters, settings, structures, etc. But what’s important, to directors especially, is to consider that the genre is not the story the audience walks in expecting to SEE. It is the kind of emotional experience that an audience walks in expecting to HAVE.

And brilliant directors know this, intuitively. They know that they can stray outside the bounds of conventional expectations, as long as they deliver the kind of emotional experience people are coming to the theater for. A lot of films probably fail because they are fulfilling the SURFACE expectations, but not the deeper experiential expectations.

A lot of films transcend genre, or mix genres, but they almost always still deliver the genre.

Horror and comedy are extremely hard because they demand that you deliver a specific emotional effect. But my question for myself is: what if I could have that same focus of “deliver the emotional experience” on EVERY film, even non-horror, non-comedies?

Oh, right. That’s my actual job, whether I’m directing, producing, writing, editing, fight choreographing…

And it’s the producer and director’s jobs to see this MOST clearly, and guide the process towards that end.

I’m going to keep digging into this – mainly because I suspect there might be something primal to genre, and that we have genres that fall by the wayside, only to be rediscovered.

Be Patient, Keep Writing, Be Patient, Stop Writing

There’s a saying somewhere that it takes 15 years between the knowing and the doing.

I’ve known for a long time that if I want to be writer, it’s the habit that counts. Even if it’s a few hundred words a day, consistency is what compounds to create a body of work.

But my less mature self, the one that still thinks heroes perform in blazes of glory and bursts of divine inspiration, is in fact what prevents the habit from forming. Because 100 words, for that little self, is not enough.

Yes, I’ve had days where I knocked out 10 solid pages — they were even good pages! But the danger is in creating cycles of burnout.

On the other hand, trusting that today’s work can end because tomorrow’s will begin is an act of faith, an act of knowing that I won’t cease to be a writer simply because I only write a little bit today, I won’t cease to be a director simply because I only spent $50 on the latest film.

Hemingway was able to leave off writing mid-sentence, because he trusted his future self to return to that page.

Building a creative habit is about building trust with myself. So a habit of writing, for example, is as much about the stopping of the writing as it is the starting.

Starting to write, at a consistent time, is the habit, it’s where the barriers lie.

Directing regularly, despite limitations of time, space, or budget, is the habit.

But maybe the stopping is just as important, because consciously stopping sends a message to that inner self that I trust myself to return.

And trust, in turn, motivates me, so tomorrow’s return might have a little bit more energy.

Editing Software is Not New, it’s Ancient

Odds are you made yourself a cup of coffee this morning.

Go back to that moment. You may have trashed the details of it already, but reconstruct it a bit.

Look closely at the coffee pot, at the mug.

Now step back further, and look at yourself taking the mug from the cupboard. Try to get a full body view. Now watch yourself pour the coffee.

Hm, let’s see where you are emotionally. Try to reconstruct a view of your tired face as you approach the cupboard. Don’t worry, no one else is watching. Now watch your face as you take out the mug, grab the pot, pour the coffee, add cream or sugar. Work out the details of this moment as it happened to you, trying to watch your own face.

Ok go back. Let’s start with your face as you emerge into the kitchen. Now jump out and see that image of your full body reaching for the mug in the cupboard, now look at the pot as your hand grabs it. Look very closely at the coffee as it spills into the cup. Watch the cream swirl. Now try to capture the look on your own face as you take that first, blessed sip.

Programs like Avid, Premiere Pro, or Final Cut are outgrowths of the old physical form of cutting actual film – but the principles they are built upon are analogous to processes that have existed far longer. These programs reveal something about how our minds work upon the images within our head – they externalize something everyone does.

For me, the hardest part of the above exercise is seeing the look on my own face. It’s really hard to envision in an honest fashion. Maybe that’s something I’m looking for when I look at art – “is that what we look like?” And we don’t know until we see it, but when we do we smile, we laugh, we are moved, because we are revealed to ourselves, and in seeing something true, somehow we feel seen.

How to Make Great Things Fast

Across all the professions I’ve happened to work in, I’ve realized there’s a common phrase all the seasoned professionals have said to me at one time or another.

“Don’t rush.”

Acting, directing, fight choreography, personal training, fundraising, construction, writing…in all of these, at one time or another, one or more old pros have said this to me. “Don’t rush.”

At the same time, across all the jobs I’ve held, I’ve always had times where we had to deliver fast. In fact, a demand for speed is absolutely the norm.

So what gives? Why do all the people who know their stuff say “don’t rush” but at the same time we are constantly demanding speed out of our work?

First of all, yes, there are times when the boss is demanding impossible speed, when the market wants something before it’s ready, when I myself am demanding too much out of my own capacity to deliver. Sometimes somebody has to be told things will have to slow down or else things will fall apart.

But the boss isn’t always wrong. And sometimes great things get done quickly.

So there must be a difference between speed and rushing.

Rushing is blind – it’s focusing on the finish line, it’s cutting corners. It’s heedless – let’s just get something to show that we’ve done something. I’m going to write 5 pages today so I can tell myself I wrote 5 pages. For me, it often comes from a place of needing to validate my identity as an artist, a writer, a mature person, what have you.

Speed is different. Speed requires focus, concentrated energy drilling down on the immediate problem. You can’t rush a screenplay, but a professional knows how to focus in and work on THIS scene, THIS character moment, THIS line, this action beat. And then how to step back and assess it QUICKLY against the mechanisms of the whole story, then dive back into the immediate.

In weightlifting, I’ve encountered a phrase that I think is a key concept, perhaps even worthy of being called a mental model. I first encountered it specifically in Olympic lifting, which is a VERY technical art form, and can result in a lot of bodily pain if done wrong, repeatedly. The phrase is this:

Slow is smooth and smooth is fast.

It doesn’t mean move in slow motion. It means give every overlapping portion of the movement its due – there’s a setup, an initial pull off the ground, a movement of the hips, a pulling from the shoulders, almost pulling yourself DOWN under the bar as it moves up over your head, and a solidifying of the body as you land beneath the bar.

It’s a lot different from “throw this bar over your head 20 times.”

So if you’ve trained each movement, separately, and also how to move from one to the next, a more complete movement emerges. A smooth one.

But this also refers to taking action. When you slow down your mind, you focus on the moment, and then the next moment can follow smoothly, and the next, and the next, and because you’ve smoothed out the motions, the bar travels upwards at unbelievable speeds. Instead of focusing on several movements, you’ve re-integrated them into a single smooth motion.

You can muscle things out, or you can remove the friction. One beats you up. The other doesn’t, and leaves you ready for the NEXT movement.

So when the old timers have said to me “don’t rush” they didn’t necessarily mean “don’t ever move fast.” Rushing, to me, means I’m prioritizing muscle over removing friction.

You can’t rush writing. You can’t rush acting. You can’t rush directing. You can’t rush producing. But it doesn’t mean that you can’t go fast. The key components, then, are knowledge and focus. KNOWING what to focus on, one moment at a time. Knowing HOW to slow down in order to speed up.

Slow is smooth and smooth is fast.

(To be clear – I think this quote originates the Navy SEALS, referring to how to train for operations, and also execute them. I may have gotten it from Jocko Willink, Tim Ferriss, or Dan John – I honestly don’t remember)

Knowing What the Work is

…is sometimes the hardest part.

If I only think that writing is putting words on the page, I might not be giving time over to thinking about the basic elements of the story and putting them in order.

If I only think that directing is about figuring out good shots, I might get stuck because I haven’t done the other work of figuring out how humans might operate in this space. Or I may have not done the work of really reading the script and figuring out which humans and in what space in the first place.

In my rush to check off the box of “shot list” or “script” or “schedule” I might be missing all the boxes that come before it.

But it’s hard to sit quietly and stay on the task of something that doesn’t feel like work. I don’t mean reading the script – we were trained in school that reading counts as homework. But stopping the reading, thinking about it, pondering ideas and turning them over in our heads – the ephemeral work of Digesting – it’s hard, it sometimes brings more questions than answers, and most of all we don’t Look Like We’re Doing Something.

And of course, the time comes when the work *is* putting words on the page, *is* placing the shots and making the list. I can indeed waste time in that preparatory phase. That’s the whole idea of phases. You must move between them. You can even cycle through them quickly, with experience.

But when I skip a phase, or short change it, it shows.

“How hard am I working?” isn’t enough.

So: I must know my phases.

Who is Qualified to Write About Directing?

Let’s get a little impostor syndrome out of the way here.

I think directing, like a lot of our art forms in America, is the subject of so much love and hate. Much like actors, who are a joke (waiters) until they are adored (ohmygod the FRIENDS cast is getting back together!!!), directing in America is on a madly swinging pendulum of approval, disdain, adoration and disgust, when it comes to how people seem to look at you.

(how YOU, aspiring director, think people are looking at you)

But if you want to be an artist, that whole thing of “how most people look at you” must cease to matter. Because it’s not about you, it’s about what you make. How you are making.

Am I a Great Director, who has been given the laurels of Director by some grand committee, so now I’m approved to bloviate about Directing?

I highly recommend reading Finite and Infinite Games. It creates a really valuable distinction.

The game of titles is a limited game. The game of doing is unlimited.

I direct. That’s something I’ve done and will continue to do. And I think it’s worth writing about how it’s done well, and how it’s done poorly, and I’ll be wrong sometimes and right sometimes and that’s fine.

I direct. I write. I act. I choreograph fights and design action. I produce.

Whether someone else wishes to bestow the titles along with those actions isn’t up to me. What’s up to me is what to do with my time, my creativity, my effort, my heart.

So I direct. And I think it’s worth my time to write about that experience. I hope it might even be worth someone’s time to read about it.

 

So

Who Comes Before What (Sometimes)

The question of “who” keeps coming up as important.

I’ve spent a lot of time mulling over “what” – what do I want to do? What do I want to be known for? What do I want to spend my time on? What should I get good at?

But I’ve realized (far later in life than I ought to) that “who” should often come before “what” in the order of operations.

Who do I want to work with? Who do I know that elevates the game? Who do I combine with to make something great?

If you know someone you want to work with, it helps you narrow your field of targets.

WHO do I want to spend my time with?

It’s not putting the cart before the horse if you’re thinking about “what can be done really well with this team.” It’s an act of looking at your horse and thinking about what cart it’s best suited to pull.

Who do I want to be connected with, personally, professionally, casually…?

Conversely, if you have a great idea, but your current team isn’t the one to do it, you either need a new team, or a new idea. Or you need to build in the time for your team to learn how it can execute this new idea – but in most creative work, that time isn’t readily available.

Who do I want to be? Not what, but WHO? Who pulls me towards that best, most mature version of myself?

ITERATE or…What is Up With Storyboards Anyway?

When I was rehearsing a show with Synetic Theater, we’d often stumble upon a novel idea or concept – usually a potential solution to a problem we were having with the story. Because theater is a risky act, even in rehearsal, we’d often start chatting about an idea for a while. Eventually someone, usually Paata, would throw up their hands and say “let’s just do it!” and we’d try it out and usually the answer of whether it was valuable or not would be made apparent.

A few minutes in rehearsal to show off a simple idea can save lots of discussion time.

As the technical demands grow, this kind of showcasing becomes more costly. Films are full of technical demands, and most of them are quite expensive – so often the idea is “whatever lets us do it more cheaply in advance will better guarantee the product.” The many forms of director’s preparation are all lumped into this “pre-making” concept, from script analysis, to rehearsals, to pre-viz and storyboards and shot lists and pre-shoots and overheads…and more. Some people hate some of these things and love others, and for some it’s vice versa.

I think what we’re often chasing, as directors, are ways to iterate our way in to the story. A script is an iteration of a story, and shot list is an iteration of the points of view of the story. A set of storyboards is also an iteration, though often it’s interpreted as though it is a blueprint, rather than an iteration of the story with some of the crucial parts missing (like, say, sounds and actors and motion).

Iterations, even those with flaws, allow us to step back and see not “what we’re working with” but something like what we’ll be working with when it comes time to shoot (or edit, or write…).

And when something is working, you can sometimes see it in these “pre-iterations.” They’re not the thing itself but versions that you can quickly re-do.

So I try to get better at pre-iterating, and seeing the opportunities and pitfalls of a production within those iterations, but also trying to remember this:

The map is not the territory.

The script is not the play. The play is the play.

The screenplay is not the movie. The storyboard is not the movie.

The rehearsal is not the movie. The dailies are not the movie.

The movie is the movie.